ARTS,DESIGN & VIRTUAL WORLDS CYBERWORLDS 2013 Special Session
INTERNATIONAL CONFERENCE on CYBERWORLDS 21-23 OCTOBER 2013, YOKOHAMA, JAPAN Keio University,Faculty of Science and Technology
Chair: Prof.Gianluca Mura,Politecnico di Milano Univ.
SUBMISSION DEADLINES: Abstract due: 7th June,2013 (New, mandatory) Paper due: 14th June,2013 (Updated) Send your paper to: gianluca.mura@polimi.it
INTRODUCTION Virtual Worlds are information spaces & communities that immensely augment the way we interact, participate and receive information throughout the world.
Virtual Worlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities and assively multiplayer online role-playing games.
The goal of the Arts,Design and Virtual Worlds is to analyze and trace the advancements of new Art and Design theories and practices in Virtual Worlds. |
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PAPER SUBMISSION Full papers up to 8 pages and short papers up to 5 pages have to be submitted electronically in MS Word data formats.The papers must be written in English (U.S.), carefully proofread, and formatted to Conference Publishing Services Manuscript
Formatting Guidelines. Please CLICK HERE and USE THIS TEMPLATE FOR YOUR PAPERS.
By submitting a paper the authors confirm that their papers represent original previously unpublished work,and if accepted, the author will register for the conference and present the papers.
PUBLICATIONS
- Arts,Design & Virtual Worlds papers will be published within the CYBERWORLDS 2013 Conference proceedings and related international journal special issues.
- Arts,Design & Virtual Worlds selected papers will be asked to write an article for a special issue of the IJACDT International Journal of Art,Culture and Design Technologies.
RESEARCH TOPICS The ARTS,DESIGN & VIRTUAL WORLDS CYBERWORLDS 2013 Special Session will address a wide range of research and development topics,but not limited to the following topics:
Aesthetics and semantics,Art and heritage in cyberspace,cyber-museums,Artworks,Performances and installations,Brain-computer interfaces,Cognitive informatics,Computer vision,Augmented mixed and virtual reality,Creative and innovative media arts concepts and projects,Cultural heritage within the Web,Cyberethics and cyberlaws,Cybernetics,Artificial Intelligence and cognitive-based concepts and practices,Cybersecurity,Cyberworlds and their impact on the real worlds,Data mining and warehousing in cyberworlds,Digital art,Digital culture,Net Art,Digital Design,E-learning in virtual collaborative spaces,Edutainment,EEG-based emotion recognition,Haptic interaction and rendering,Human-computer interaction studies and applications,Human-computer interfaces,Human issues/impacts,Information visualization in art and design issues,Imaginary and creative concepts and applications,Innovative Web,Web3D and multimedia studies and applications,Intelligent talking agents,Multi-user web games,Networked collaboration,Psychology and cognition studies,Shape modeling for cyberworlds,Shared virtual worlds,Social and ethical issues,Social networking,Technologies for teaching art and design,Virtual architecture and heritage,Virtual Augmented and mixed realities in art and design,Virtual collaborative spaces,Virtual humans and avatars,Visual languages,Virtual metaplasticity,Metaplastic virtual worlds
Looking forward to seeing you in Yokohama!
Kind Regards,
Prof.Gianluca Mura
Arts&Design Virtual Worlds Chair
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IJACDT ARTS&DESIGN VIRTUAL WORLDS 2012-2013 SPECIAL ISSUE
1.MetaPlastic Art Meta-Coding
Gianluca Mura,Politecnico di Milano University,Italy
2.Towards a Meditation Brain State Model for Scientific Study of Chan
Hong Lin,Johnathan Kuskos,Manuel Palma,Byron Jackson
Department of Computer and Mathematical Sciences,University of Houston
3.Further Dimensions:Text Typography and Play in the MetaVerse
Elif Ayiter,Sabanci University,Turkey
4.Advanced Spatialities
Ulrich Gehmann,Institute for historical studies,University of Karlsruhe (KIT),Germany
Martin Reiche,Karlsruhe University of Arts and Design,Germany
5.Vitruvius in Cyberspace
Luis A. Hernández Ibáñez ,Universidade da Coruña,Spain
Viviana Barneche Naya,Universidade da Coruña,Spain
6.Cravings of Cyborgs Augmented reality,autoamputation,identity and the built environment
Regner Ramos,The Bartlett School of Architecture,University College London,United Kingdom
7.Bring the Noise
Michael Johansson,Collaborative Media Lab,Kristianstad University,Sweden
ARTS & VIRTUAL WORLDS 2012,Fraunhofer IGD and TU Darmstadt,Darmstadt,Germany
Wednesday September 26th, 2012
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Introduction
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MetaPlastic Art Meta-Coding
This paper introduces the evolution of the Metaplastic theory and it presents new subjects of the Metaplastic discipline. It also explains the Metaplastic Machines for the realization of new media and interdisciplinary methodologies of Cyber Arts with crossing reality and metaphysics.
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Gianluca Mura Politecnico di Milano University Italy |
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Further Dimensions:Text Typography and Play in the MetaVerse
In this text I wish to delve into the creation of textual content as well as its visualization through typographic design mechanisms inside three dimensional virtual worlds, which are known as the metaverse.
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Elif Ayiter Sabanci University Turkey |
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Meta-tectonics:Digitally augmented skin(s) new ways of accessing information using 3D multitouch table
The concept of Meta-tectonics is defined as digitally augmented architectural assemblies. In this condition, the architectural component is enhanced by digital devices in order to create an experiential/functional outcome.
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Edgardo Perez-Maldonado Univ. Turabo San Juan Puerto Rico |
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Can Darwinian Virtual Objects behave well if left alone?
The work ‘Shift-Life’ has proceeded to further develop the idea of allotting animal-like behaviours to digital objects synthesised by voltage and silicon, giving them the appearance of possessing basic intelligence. By observing their response to our physical interactions we can glean a better understanding from their inter-relationships, of a complex conceptual framework.
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Dew Harrison Univ. of Wolverhampton,UK Eugene Ch'Ng Univ. of Birmingham,UK |
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CyberArchitecture:A Vitruvian approach
This paper is a reflection on the features of the metaverse architectures compared with their equivalents in the real world by means of an analysis through the prism of the three fundamental conditions of the classic architecture:Firmitas, Utilitas and Venustas.
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Luis Hernandez Ibanez Viviana Barneche Naya Univ.de la Coruna,Spain |
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Abadyl of tunes
In this paper I present how we developed a process for collectively producing the explorative soundscapes,using specific constraints of the Abadyl framework influenced by theories from art and architecture.
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Michael Johansson Kristianstad University Sweden |
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How Virtual Spaces re-render the perception of reality through playful augmentation
In this article we are going to explore a fundamental problem of modern virtual spaces in so called location-based games: annihilation of space through augmentation. Augmentation re-shapes the perception of the real object in space by making it an active element of the game,i.e. it utilizes the object and frees it of its original meaning and utility.
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Martin Reiche Karlsruhe,Germany Ulrich Gehmann University of Karlsruhe (KIT),Germany |
Discussion and Conclusions
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Introduction
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The Open MetaPlastic Platform for Digital Art |
Gianluca Mura Politecnico di Milano University Italy |
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Transmedia storytelling and online representations issues of trust on the internet |
Andreas Zingerle Linda Kronman www.kairus.org,Austria |
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The Undiscovered Country,The Art of Pictorial 3-D Stereo Animation |
Ina Conradi Young Xiang Ivan Yew Nanyang Technological Univ. Singapore |
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Emergent Imagination:a developing framework for the analysis of artworks in virtualworlds |
Denise Doyle Univ. of Wolverhampton,UK |
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Crossing Over:Oscillations between the Virtual and the Real |
Dew Harrison Univ. of Wolverhampton,UK |
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Avatar Impotence:On 'User Will','Avatar Agency',and 'System Control' in Second Life |
Katherine Behar Baruch College,USA Ben Chang Silvia Ruzanka Rensselaer Polytechnic Institute USA |
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One and Three Virtual Chairs:Kosuth in Second Life |
Alejandro Schianchi UNTREF,Argentina |
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Of Bikes and Virtual Worlds |
Everardo Reyes-Garcia Genesaret Miranda-Correa Jessai Maya Gonzalez Mariano Romero-Texis Luis César Osorio-Fernandez Alejandro Derbez-Gomez Gustavo Torres-Altamirano Isaac Rudomin Daniel Rivera Tecnologico de Monterrey,Mexico |
Discussion and Conclusions
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